Children's motor skills vs. virtual reality
Discobolul: Physical Education, Sports and Kinetotherapy Journal
It is already known that, beyond the huge benefits of technology in simplifying certain aspects of life, its excessive use affects children's brains (and not only), causing attention problems, addiction, tiredness, irritability, sometimes even depression and bipolar disorder. Socially, the time spent in virtual reality or using the new technologies is subdued from the time people/children have the opportunity to socialise, interact or play in the real world in the company of other children,
... having negative influences on the development of their communication abilities and emotional intelligence. There are, however, experts who claim that technology has more advantages than disadvantages on children, one of which being that, by using touch screens, children learn much faster. We believe that it is vital to find a balance in the use of technology and we want to see to what extent its influences are found in the motor performance of the children being monitored. We have identified how much time they spend per day using their smartphones/ game consoles/ laptops/ personal computers. On the basis of a questionnaire designed by us and a few tests for the evaluation of motor skills applied to children in grades 4 of the "Dante Alighieri" Theoretical High School, we present in this paper a correlation between the time allocated for practicing sports training, movement games, dance and the time spent playing virtual reality games, watching movies, Internet surfing and socialising in the virtual environment, and children's motor performance.