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Statistical Tree-based Population Seeding for Rolling Horizon EAs in General Video Game Playing
[article]
2020
arXiv
pre-print
Multiple Artificial Intelligence (AI) methods have been proposed over recent years to create controllers to play multiple video games of different nature and complexity without revealing the specific mechanics of each of these games to the AI methods. In recent years, Evolutionary Algorithms (EAs) employing rolling horizon mechanisms have achieved extraordinary results in these type of problems. However, some limitations are present in Rolling Horizon EAs making it a grand challenge of AI.
arXiv:2008.13253v1
fatcat:c3cqnuvwsvcjvaftzvfgxfl3ia