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Implementation of random linear network coding on OpenGL-enabled graphics cards
2009
2009 European Wireless Conference
This paper describes the implementation of network coding on OpenGL-enabled graphics cards. Network coding is an interesting approach to increase the capacity and robustness in multi-hop networks. The current problem is to implement random linear network coding on mobile devices which are limited in computational power, energy, and memory. Some mobile devices are equipped with a 3D graphics accelerator, which could be used to do most of the RLNC related calculations. Such a cross-over have
doi:10.1109/ew.2009.5357971
fatcat:7b6k6g4cmzcgzl2elpkc5vmxjy