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An Automated Model-Based Adaptive Architecture in Modern Games
2010
Proceedings of the AAAI Artificial Intelligence and Interactive Digital Entertainment Conference
This paper proposes an automatic model-based approach that enables adaptive decision making in modern virtual games. It builds upon the Integrated MDP and POMDP Learning AgeNT (IMPLANT) architecture which has shown to provide plausible adaptive decision making in modern games. However, it suffers from highly time-consuming manual model specification problems. By incorporating an automated priority sweeping based model builder for the MDP, as well as using the Tactical Agent Personality for the
doi:10.1609/aiide.v6i1.12407
fatcat:3rsddeb27jc7xhropchmnl2vre