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Two experiments were conducted to examine the effects of playing different types of video games on players' short-term affective states. In the first experiment, college student subjects played 11 different video games and rated them on a number of characteristics. From these ratings, two games were selectedfor use in Experiment 2. These games differed only in the level of aggression displayed. One was highly aggressive; the other was only mildly aggressive. In Experiment 2, each subject playeddoi:10.1177/0146167286124002 fatcat:zlqrl5wu4bg27hk5lp2gxjii5m