Reactiveness and navigation in computer games: Different needs, different approaches

Diego Perez, Miguel Nicolau, Michael O'Neill, Anthony Brabazon
2011 2011 IEEE Conference on Computational Intelligence and Games (CIG'11)  
o u l , S o u t h K o r e a , A u g u s t 3 1 s t -S e p t e m b e r 3 r d 2 0 1 1 Publisher IEEE Link to online version http://dx.
doi:10.1109/cig.2011.6032017 dblp:conf/cig/PerezNOB11 fatcat:yrunysbxa5g43emliqhchzz4me