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Design and evaluation challenges of serious games
2005
CHI '05 extended abstracts on Human factors in computing systems - CHI '05
As the computer game industry grows, game capabilities and designs are being re-used for purposes other than entertainment. The study of 'Serious Games', i.e. games for education and policy making, is of growing interest in many sectors. This SIG will bring together people interested in the topic area to discuss emerging opportunities and challenges. A panel discussion will cover new uses for games, ways of incorporating new measures such as physiological arousal into traditional usability
doi:10.1145/1056808.1057094
dblp:conf/chi/RaybournB05
fatcat:3cweio65i5g4bcz5cgbfd5iuvm