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An efficient compression of depth maps proves to be a crucial element in the transmission and storage of 3D scenes. However, the peculiarities of geometry information make the traditional coding paradigms for natural images less effective for the coding of depth images. The paper presents a novel coding scheme that employs an oversegmentation of the input depth image into a huge set of small regions. These regions are then fused together according to the target number of objects that thedoi:10.1109/lsp.2010.2051619 fatcat:mpfrkmjnsjaexk7cpvmacxtp24