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Challenge balancing for personalised game spaces
2014
2014 IEEE Games Media Entertainment
Challenge Balancing for Personalised Game Spaces Bakkes, S.C.J.; Whiteson, S.A.; Li, G.; Viniuc, G.V.; Charitos, E.; Heijne, N.; Swellengrebel, A. Abstract-In this paper we propose an approach for personalising the space in which a game is played (i.e., levels) -to the end of tailoring the experienced challenge to the individual user during actual play of the game. Our approach specifically considers two design challenges, namely implicit user feedback and high risk of user abandonment. We
doi:10.1109/gem.2014.7047971
dblp:conf/gamesem/BakkesWLVCHS14
fatcat:jrz3fwd4jngy7ehbyuhvc2cplq