Behavioral control for real-time simulated human agents

John P. Granieri, Welton Becket, Barry D. Reich, Jonathan Crabtree, Norman I. Badler
1995 Proceedings of the 1995 symposium on Interactive 3D graphics - SI3D '95  
A system for controlling the behaviors of an interactive human-like agent and executing them in real-time, is presented. It relies on an underlying model of continuous behavior, as well as a discrete scheduling mechanism for changing behavior over time. A multiprocessing framework executes the behaviors and renders the motion of the agents in real-time. Finally, we discuss the current state of our implementation and some areas of future work.
doi:10.1145/199404.199435 dblp:conf/si3d/GranieriBRCB95 fatcat:jlksmrbarrb73bu67ozrwzpgtm