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Facilitating socio-pleasure as mediated by ubiquitous technology
2006
Proceedings of the 13th Eurpoean conference on Cognitive ergonomics trust and control in complex socio-technical systems - ECCE '06
This paper aims to increase understanding of how ubiquitous interactive systems could facilitate Socio-Pleasure: the enjoyment derived from relationships with others. A framework, termed THE Medium model, is presented; it describes the factors that could affect socio-pleasure and it is used to classify and design technologies.
doi:10.1145/1274892.1274914
fatcat:33r75zmssfexjhdeypsuamfmim