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Real-Time Volume Graphics
[article]
2006
Eurographics State of the Art Reports
This full-day tutorial covers high-quality real-time volume rendering techniques for consumer graphics hardware. In addition to the traditional field of scientific visualization, the interest in applying these techniques for visual arts and real-time rendering is steadily growing. This tutorial covers applications for science, visual arts and entertainment, such as medical visualization, visual effects and computer games. Participants will learn techniques for harnessing the power of consumer
doi:10.2312/egt.20061064
fatcat:r6dixu2b4zgkzjdhp24557y2vu