Real-time Inhabited Virtual Worlds and Interaction - interactive virtual worlds module [article]

Nadia Magnenat-Thalmann, George Papagiannakis, Arjan Egges, Etienne Lyard
2006 Eurographics State of the Art Reports  
Virtual Worlds [MK94] and their concept of cyber-real space interplay invoke such interactive digital narratives that promote new patterns of understanding. However, the "narrative" and "interactive" part, which refers to a set of events happening during a certain period of time and providing aesthetic, dramaturgical and emotional elements, objects and attitudes ([NM00], [TYK01]) is still an early topic of research. Mixing such aesthetic ambiences with interactive virtual character
more » ... [CMM*03] and adding dramatic tension has developed very recently these narrative patterns into an exciting new edutainment medium [LHM03]. With the interplay of a modern real-time framework for integrated interactive virtual character simulation, we can enhance the experience with full virtual character simulations.
doi:10.2312/egt.20061065 fatcat:odbku777bjfc3gu76uke7wodja