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Real-time Inhabited Virtual Worlds and Interaction - interactive virtual worlds module
[article]
2006
Eurographics State of the Art Reports
Virtual Worlds [MK94] and their concept of cyber-real space interplay invoke such interactive digital narratives that promote new patterns of understanding. However, the "narrative" and "interactive" part, which refers to a set of events happening during a certain period of time and providing aesthetic, dramaturgical and emotional elements, objects and attitudes ([NM00], [TYK01]) is still an early topic of research. Mixing such aesthetic ambiences with interactive virtual character
doi:10.2312/egt.20061065
fatcat:odbku777bjfc3gu76uke7wodja