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Autonomous Avatars? From Users to Agents and Back
[chapter]
2001
Lecture Notes in Computer Science
We describe the architecture of an interactive, "believable" agent with personality, called user agent, which can act on behalf of a user in various multi-user game contexts, when she is not online. In a first step, information about the personality of the user is obtained from a questionnaire and then, in a second step, integrated in the reactive system of the user agent, part of which implements a primitive affective system. User agents can interact with their users through a simple affective
doi:10.1007/3-540-44812-8_6
fatcat:zdtizsyznrhaxglfylx7jba2na