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One fundamental challenge for the design of the interactive systems of the future is to invent and design environments and cultures in which humans can express themselves and engage in personally meaningful activities. Unfortunately, a large number of new media are designed from a perspective of viewing and treating humans primarily as consumers. The possibility for humans to be and act as designers (in cases i n which they desire to do so) should be accessible not only to a small group ofdoi:10.1145/347642.347798 dblp:conf/ACMdis/FischerS00 fatcat:f5b7ccxevvhnxbacjgpqavuk2i