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The ubiquity of touchscreen, mobile tablet technology has resulted in a plethora of "apps for learning" yet few leverage the learning sciences as a design driver. This paper describes our approach to integrating the learning sciences with best practices in app design: a design framework that involves researchers and developers in a co-development process to create apps based on research and evidence. Our framework centers around a learning blueprint which is intended to serve as a "boundarydoi:10.14434/ijdl.v9i1.23080 fatcat:fdi7pofqu5hlzbwjcd55p54juu