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Lessons on the design of gaming simulations for convergence and divergence in volatile innovation environments
2015 Winter Simulation Conference (WSC)
Gaming simulation allows innovation stakeholders to experiment with innovations in a shielded environment. The main contribution to innovation processes is not solely the provision of knowledge to stakeholders but also the manipulation of process volatility. Volatility is the speed and magnitude by which innovations, stakeholders and institutions change during the process, creating unpredictability and uncontrollability. This paper posits that a more even distribution of volatility over time isdoi:10.1109/wsc.2015.7408232 dblp:conf/wsc/HoogenM15 fatcat:zgrj6uwsgvh2bb47axywkbbp7m