Introduction to Special Issue on Multimedia Big Data

Mianxiong Dong, Vincenzo Piuri, Shueng-Han Gary Chan, Ramesh Jain
2016 ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)  
Multimedia, the biggest big data, including game media, social images, voices and videos, medical images, to name just a few, continue to outstrip the capacity of the traditional multimedia processing and analysis systems. For handling this issue, researchers developed and presented many technologies and applications to connect big data to multimedia processing, which plays an important fields in existing multimedia computing. Further, in real-time required scenarios, such as cloud game
more » ... have strict delay limitation in interaction, multimedia data processing needs much higher performance networking support. However, networking for multimedia big data processing, communications and applications have attached less attention so far. Even though the size of multimedia big data increased rapidly in recent years, the fundamental networking technologies are hard to afford the requirements of more and more complex processing and analysis. Further, in real-time required scenarios, such as cloud game systems, have strict delay limitation in interaction, multimedia data processing needs much higher performance networking support. New networking technology, also brings a new possibility of the multimedia systems, e.g. processing and analyzing more and more multimedia data brought by smartphones in developing mobile networks have become a very important field in multimedia big data computing. Therefore, since networking plays an essential role in multimedia big data computing, there is a critical need for research into a new concept, designs and implementation that can support more reliable, efficient and real time multimedia big data computing, communications and applications. This special issue of ACM Transactions on Multimedia Computing Communications and Applications TOMM provides an opportunity to attract and bring together network architecture, video game system, multimedia streaming, distributed systems, and multimedia computing researchers along with big data and networking with diverse backgrounds to contribute articles on theoretical, practical, and methodological issues for next-generation networks for multimedia big data computing and communications. There are twenty-six papers submissions for this special issue of ACM TOMM. Seven high-quality, creative, and interesting articles were selected and accepted, which discuss various challenges and emerging directions of networking for multimedia big data. This special issue starts off with 4 articles concerning the managements and optimizations for better performance and efficiency of multimedia big data computing in cloud data center networks. The first article by Amiri et al. is titled "Towards Delay-Efficient Game-Aware Data Centers for Cloud Gaming" and it presents a novel method for improving the Quality of Experience (QoE) within a cloud gaming data center. A novel optimization-based method for near-optimally assigning game servers to gaming sessions and selecting the best communication path with a cloud gaming datacenter. Video-on-Demand (VoD) cloud services have dominated the Internet traffic nowadays.
doi:10.1145/2989214 fatcat:nwucnuxpyzbydfgj3kkj4wdco4