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Interactive texturing by polyhedron decomposition
Proceedings IEEE Virtual Reality 2001
For visualization in virtual reality, two topics are of major importance: real-time rendering and realism. To meet these requirements, modern graphics hardware has to be applied wherever possible. A commonly used method to improve realism without decreasing the rendering speed is texturing. Today, fast texture mapping algorithms are even integrated in low-cost hardware. However, highly-resolving and non-distorting texturing is very difficult and sometimes even impossible for nonconvex complex
doi:10.1109/vr.2001.913783
dblp:conf/vr/LeebAR01
fatcat:ugkq2atov5g6tp2fgb7lptbzoa