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NEAT Particles: Design, Representation, and Animation of Particle System Effects
2007
2007 IEEE Symposium on Computational Intelligence and Games
Particle systems are a representation, computation, and rendering method for special effects such as fire, smoke, explosions, electricity, water, magic, and many other phenomena. This paper presents NEAT Particles, a new design, representation, and animation method for particle systems tailored to real-time effects in video games and simulations. In NEAT Particles, the NeuroEvolution of Augmenting Topologies (NEAT) method evolves artificial neural networks (ANN) that control the appearance and
doi:10.1109/cig.2007.368092
dblp:conf/cig/HastingsGS07
fatcat:saxj43pzdnerboto3bdseh7p5u