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Infiltrating an e-tribe: marketing within the Machinima [computerised games] community
2009
Journal of Customer Behaviour
Relationship marketing principals of co-creating value and interactivity through a process of co-production are fundamental (e.g., Ballantyne, Egan, et al) and yet there has been little investigation into how this translates to an online socially networked context. This paper examines one such online tribal community to investigate its characteristics and examine its relationship marketing potential. Drawing on the social psychology literature and in particular, the self and social
doi:10.1362/147539209x414399
fatcat:huolgflm2vct7bhl5uu4k52y6m