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Lecture Notes in Computer Science
In this paper, we report on a recent work for the verification of non-repudiation protocols. We propose a verification method based on the idea that non-repudiation protocols are best modeled as games. To formalize this idea, we use alternating transition systems, a game based model, to model protocols and alternating temporal logic, a game based logic, to express requirements that the protocols must ensure. This method is automated by using the model-checker Mocha, a model-checker thatdoi:10.1007/3-540-44685-0_37 fatcat:5h6xtmxuxvgknadcnsgglfg3uq