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We propose a controlled experiment to assess how well creativity techniques can support social engineering threat assessment. Social engineering threats form the basis for the elicitation of security requirements, a type of quality requirement, which state what threat should be prevented or mitigated. The proposed experiment compares a serious game and the Morphological Forced Connections technique with regard to their productivity, as well as completeness and precision.dblp:conf/refsq/BeckersFG017 fatcat:xljzox7qorchrglbqsxh2pakg4