Presence, Embodied Interaction and Motivation

Jack Ratcliffe, Laurissa Tokarchuk
2020 Proceedings of the 28th ACM International Conference on Multimedia  
Figure 1 : Image of the immersive virtual environment showing player interaction markers and various interactable objects ABSTRACT The use of immersive virtual environments (IVEs) for educational purposes has increased in recent years, but the mechanisms through which they contribute to learning is still unclear. Popular explanations for the learning benefits brought by IVEs come from motivation, presence and embodied perspectives; either as individual benefits or through mediation effects on
more » ... iation effects on each other. This paper describes an experiment designed to interrogate these approaches, and provides evidence that embodied controls and presence encourage learning in immersive virtual environments, but for distinct, non-interacting reasons, which are also not explained by motivational benefits.
doi:10.1145/3394171.3413520 dblp:conf/mm/RatcliffeT20 fatcat:bz7almq5wnbnzd3z47tamwmr7a