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Figure 1 : Image of the immersive virtual environment showing player interaction markers and various interactable objects ABSTRACT The use of immersive virtual environments (IVEs) for educational purposes has increased in recent years, but the mechanisms through which they contribute to learning is still unclear. Popular explanations for the learning benefits brought by IVEs come from motivation, presence and embodied perspectives; either as individual benefits or through mediation effects ondoi:10.1145/3394171.3413520 dblp:conf/mm/RatcliffeT20 fatcat:bz7almq5wnbnzd3z47tamwmr7a