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Access network delay in networked games
2003
Proceedings of the 2nd workshop on Network and system support for games - NETGAMES '03
The end-to-end delay (also referred to as latency) experienced by gaming users has a significant impact on the quality of online games. In this paper we concentrate on the delay introduced in access networks. This access network delay depends on the access technology used, the network load, the link rate configured on the access links (also referred to as the last mile link) and the size of the packets generated by the games. We characterize this access network delay by means of measurements.
doi:10.1145/963900.963906
dblp:conf/netgames/JehaesVCDDNSS03
fatcat:xs4lntkrtbfzjgmnomrnalkjly