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The evolution of image filters using Genetic Programming is a relatively unexplored task. This is most likely due to the high computational cost of evaluating the evolved programs. We use the parallel processors available on modern graphics cards to greatly increase the speed of evaluation. Previous papers in this area dealt with noise reduction and edge detection. Here we demonstrate that other more complicated processes can also be successfully evolved, and that we can "reverse engineer" thedoi:10.1504/ijhpsa.2008.024207 fatcat:roggibsz5ve5fi3vkbwfqvinmy