A copy of this work was available on the public web and has been preserved in the Wayback Machine. The capture dates from 2017; you can also visit the original URL.
The file type is
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation - SCA '02
We present a process called multi-weight enveloping for deforming the skin geometry of the body of a digital creature around its skeleton. It is based on a deformation equation whose coefficients we compute using a statistical fit to an input training exercise. In this input, the skeleton and the skin move together, by arbitrary external means, through a range of motion representative of what the creature is expected to achieve in practice. The input can also come from existing pieces ofdoi:10.1145/545282.545283 fatcat:ol4wr4n5h5arrln4dphmpzqzo4