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Multi-weight enveloping
2002
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation - SCA '02
We present a process called multi-weight enveloping for deforming the skin geometry of the body of a digital creature around its skeleton. It is based on a deformation equation whose coefficients we compute using a statistical fit to an input training exercise. In this input, the skeleton and the skin move together, by arbitrary external means, through a range of motion representative of what the creature is expected to achieve in practice. The input can also come from existing pieces of
doi:10.1145/545282.545283
fatcat:ol4wr4n5h5arrln4dphmpzqzo4