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Adaptation-based individualized face modeling for animation using displacement map
Proceedings Computer Graphics International, 2004.
In this paper a new adaptation-based method is presented to reconstruct animatable facial models of human individuals from scan data. An anatomy-based generic control model serves as the starting point for our adaptation algorithm. Based on a series of measurements between the specified 3D landmarks, a global adaptation is carried out to align the generic control model to the scan surface. A local adaptation then deforms the geometry of the generic model to fit all of its vertices to the scan
doi:10.1109/cgi.2004.1309257
dblp:conf/cgi/ZhangST04
fatcat:7nvwd7fdw5cenlrzgj2j3owm3q