A copy of this work was available on the public web and has been preserved in the Wayback Machine. The capture dates from 2017; you can also visit the original URL.
The file type is application/pdf
.
CountMeIn
2014
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology - ACE '14
This paper presents the motivation, design and evaluation of CountMeIn, a mobile collaborative pervasive memory game to revive social interactions in public places (e.g. a train station or bus stop). Two versions of CountMeIn were tested; an NFC-based and a touchscreen version. In a 2x1 within-subject (NFC vs. Touch) experiment (N = 20), postexperiment group interviews and findings indicate the NFC version led to increased perception of social presence while participants were more aware of
doi:10.1145/2663806.2663835
dblp:conf/ACMace/WolbertAN14
fatcat:thlomvx5efaetc3yfnlmi55icu