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Narrow Band FLIP for Liquid Simulations
2016
Computer graphics forum (Print)
Figure 1 : Two simulations with a (background-)grid resolution of 200 3 : Our method (left) is nearly indistinguishable from regular FLIP (right), but uses only one million particles instead of 24 million. Computations outside of the pressure solver are sped up by a factor of more than 6, the total computation time for 250 frames is reduced from 4.4h to 2h, and the average memory footprint is reduced by a factor of 2. Abstract The Fluid Implicit Particle method (FLIP) for liquid simulations
doi:10.1111/cgf.12825
fatcat:qs3e2oax7nasdkm6atlbcn37ee