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Serious Educational Games in Education for Online Learning
2019
International Journal on Innovations in Online Education
Gamification is an umbrella term which denotes a series of instructional activities which use game elements in nongame settings. Under this definition, there are various categories of gamification-based applications for learning, including serious educational games (SEGS), serious games, and educational simulations. This is the first of a two-part series on how to build serious games for online learning. In this paper we will examine the use of SEGS in training and education through a
doi:10.1615/intjinnovonlineedu.2019029871
fatcat:5auy4iljkveudkae3qwpk3wuxi