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Eurographics State of the Art Reports
Fast and accurate collision detection between geometric bodies is essential in application areas like virtual reality, animation, simulation, games and robotics. In this work, we address the collision detection problem in applications where deformable bodies are used, which change their overall shape every time step of the simulation. We propose and evaluate suitable bounding volume trees for deforming bodies that can be pre-built and then updated very efficiently during simulation. Severaldoi:10.2312/egs.20011005 fatcat:pkqalrdqjffznm22zx432ni2ca