A copy of this work was available on the public web and has been preserved in the Wayback Machine. The capture dates from 2020; you can also visit the original URL.
The file type is application/pdf
.
Machine learning state evaluation in prismata
2020
Strategy games are a unique and interesting testbed for AI protocols due their complex rules and large state and action spaces. Recent work in game AI has shown that strong, robust AI agents can be created by combining existing techniques of deep learning and heuristic search. Heuristic search techniques typically make use of an evaluation function to judge the value of a game state, however these functions have historically been hand-coded by game experts. Recent results have shown that it is
doi:10.48336/2age-wf61
fatcat:gpxjuirmyjerfkvhz7ejplsdai