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Despite many advances in mesh compression methods within the past two decades, there is still no consensus about a standardized compact mesh encoding format for 3D Web applications. In order to facilitate the design of a future platform-independent solution, this paper investigates the crucial trade-off between compactness of the compressed representation and decompression time. Our case study evaluates different encoding formats, combined with various transmission bandwidths, using differentdoi:10.1145/2466533.2466536 dblp:conf/vrml/LimperWSJS13 fatcat:vns44g263vcdhe5el63op7frxu