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Controller for TORCS created by imitation
2009
2009 IEEE Symposium on Computational Intelligence and Games
This paper is an initial approach to create a controller for the game TORCS by learning how another controller or humans play the game. We used data obtained from two controllers and from one human player. The first controller is the winner of the WCCI 2008 Simulated Car Racing Competition, and the second one is a hand coded controller that performs a complete lap in all tracks. First, each kind of controller is imitated separately, then a mix of the data is used to create new controllers. The
doi:10.1109/cig.2009.5286464
dblp:conf/cig/MunozGS09
fatcat:z3xvgiq73bgd3ixqfu67xgachu