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User-perspective augmented reality magic lens from gradients
2014
Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology - VRST '14
a) (b) (c) Figure 1: An example Augmented Reality application showcasing the difference between user-perspective and device-perspective magic lens interfaces. (a) Real world environment only. (b) Augmented Reality scene with the conventional device-perspective magic lens. (c) AR scene rendered with our user-perspective magic lens prototype. Abstract In this paper we present a new approach to creating a geometricallycorrect user-perspective magic lens and a prototype device implementing the
doi:10.1145/2671015.2671027
dblp:conf/vrst/BaricevicHST14
fatcat:wdmfbxuwyvfwhkfo7u5lh5jehe