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Regret based dynamics
2007
Proceedings of the 6th international joint conference on Autonomous agents and multiagent systems - AAMAS '07
No-regret algorithms have been proposed to control a wide variety of multi-agent systems. The appeal of no-regret algorithms is that they are easily implementable in large scale multi-agent systems because players make decisions using only retrospective or "regret based" information. Furthermore, there are existing results proving that the collective behavior will asymptotically converge to a set of points of "no-regret" in any game. We illustrate, through a simple example, that no-regret
doi:10.1145/1329125.1329175
dblp:conf/atal/MardenAS07
fatcat:clfa3cklmnebfkvy4ihlycefg4