Real Tournament – mobile context‐aware gaming for the next generation

Maomao Wu, Keith Mitchell, Duncan McCaffery, Joe Finney, Adrian Friday
2004 Electronic library  
With the recent advances in mobile networking, context-aware computing, and sensor-based computing, researchers and game designers are able to explore the potential of combining these new technologies together to develop mobile, networked, context-aware, augmented reality multiplayer games. As part of the new research collaboration between Lancaster University, Cisco Systems, Microsoft Research and Orange -MIPv6 Systems Research Lab (MSRL), such a mobile context-aware multiplayer game is
more » ... d and explored. Through the process of development, deployment, and evaluation of the game, we can have a better view of the impact of Mobile IPv6 on future network services and applications. The proposed game, named Real Tournament, gathers real-time contextual information, e.g., physical location and orientation, from the players and injects them into the game engine to generate game events. Therefore, it is not only the interaction with the virtual game world that drives the game process, but the interaction with the physical world as well. From the results of our initial user trials, we believe that this type of multiplayer game would attract people's attention and get reasonable number of customers in the game market.
doi:10.1108/02640470410520113 fatcat:w6st7uv5gzdh5fq6jdrjnh4uye