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Wireless Children
2015
Procedia - Social and Behavioral Sciences
There is an agreement in the education sciences literature according to which children's life is strongly influenced by the virtual space; under such circumstances, children get information and skills which are not really used in school. Starting from the assumption that there is a rewards and punishments system functioning in school, our purpose was to find out if such a system works within computer games; in the next stage our purpose was to find out if there are common elements between the
doi:10.1016/j.sbspro.2015.03.091
fatcat:4oxeeagp3vfdpdlnaivt4rrgre