A copy of this work was available on the public web and has been preserved in the Wayback Machine. The capture dates from 2022; you can also visit the original URL.
The file type is application/pdf
.
Fast Simulation of Facial Tissue Deformations Using Mass-Spring Chain Algorithm
[article]
2005
Computer Graphics and Visual Computing
We propose a method to develop a unique head model to be used in craniofacial surgery simulations. This method considers the shape of the head and skull structure and provides a polygonal model, which includes different tissue layers with realistic tissue thickness. We also introduce the use of the new deformation simulation technique called mass-spring chain algorithm in simulation of facial tissue deformations caused by operations on the bone structure. This method produces plausible results and considerably reduces the simulation time.
doi:10.2312/localchapterevents/tpcg/tpcguk05/139-145
dblp:conf/tpcg/DuysakZ05
fatcat:fc3736voezgktamrm7r7phgkxm