Students designing educational games

M. Sillaots, I. Maadvere
<span title="2013-03-20">2013</span> <i title="European Alliance for Innovation n.o."> <a target="_blank" rel="noopener" href="https://fatcat.wiki/container/hpnmh2mwnjh33dhw6rbzplc2xq" style="color: black;">EAI Endorsed Transactions on Serious Games</a> </i> &nbsp;
When teachers try to implement game-based learning, they always have questions like: What kind of games should we use? How high is the educational value of the game? How much do the students like the game? One safe way to answer these questions is to let the students develop the educational games instead of playing the games -the focus can then be on the process of developing the game. This article describes a case-study in which 11 -12 year old students designed educational games for learning English as a foreign language.
<span class="external-identifiers"> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.4108/trans.gbl.01-06.2013.e7">doi:10.4108/trans.gbl.01-06.2013.e7</a> <a target="_blank" rel="external noopener" href="https://fatcat.wiki/release/svxagelo5rbfbgnftpeg2l6yzu">fatcat:svxagelo5rbfbgnftpeg2l6yzu</a> </span>
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