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Pervasive negabehavior games for environmental sustainability
2011
Proceedings of the 2011 annual conference extended abstracts on Human factors in computing systems - CHI EA '11
Pervasive games-games that expand into everyday life-offer a potentially powerful method of promoting social good by encouraging people to perform new, positive actions. However, achieving some desired social goals (such as environmental sustainability) may also require people to stop performing undesirable actions-a form of behavior change that contrasts with common framings of pervasive game-play. I propose to create "Negabehavior Games"-games that encourage players to adopt "negabehaviors"
doi:10.1145/1979742.1979694
dblp:conf/chi/Ross11
fatcat:agiu4r4r5vgchi6gsmydofitpy