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The Adventures of Amaru: Integrating Learning Tasks Into a Digital Game for Teaching Children in Early Phases of Literacy
2018
Frontiers in Psychology
In low-income countries, the history of academic failure is a liability for children acquiring literacy skills. It is thus important to develop strategies that motivate and focus these students on specific strategies to learn to read. Digital games can be useful in motivating students and assisting teachers in the teaching-learning process, but there are few interactive tools that effectively integrate tasks of direct instruction and good gameplay. This technical report describes an interactive
doi:10.3389/fpsyg.2018.02531
pmid:30618954
pmcid:PMC6302046
fatcat:uc43wryv5bfdro4vjw4w536qye