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Consistency in replicated continuous interactive media
2000
Proceedings of the 2000 ACM conference on Computer supported cooperative work - CSCW '00
In this paper we investigate how consistency can be ensured for replicated continuous interactive media, i.e., replicated media which change their state in reaction to user initiated operations as well as because of the passing of time. Typical examples for this media class are networked computer games and distributed VR applications. Existing approaches to reach consistency for replicated discrete interactive media are briefly outlined and it is shown that these fail in the continuous domain.
doi:10.1145/358916.358989
dblp:conf/cscw/Mauve00
fatcat:lsty3kloovhh7ip362yifiwxaa