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Fast simulation of skeleton-driven deformable body characters
2011
ACM Transactions on Graphics
We propose a fast physically-based simulation system for skeleton-driven deformable body characters. Our system can generate realistic motions of self-propelled deformable body characters by considering the two-way interactions among the skeleton, the deformable body, and the environment in the dynamic simulation. It can also compute the passive jiggling behavior of a deformable body driven by a kinematic skeletal motion. We show that a well-coordinated combination of: (1) a reduced deformable
doi:10.1145/2019627.2019640
fatcat:3v6czjvm7bcy7gdkhf266h3eve