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Physical Computing and its Scope – Towards a Constructionist Computer Science Curriculum with Physical Computing
2014
Informatics in Education. An International Journal
Physical computing covers the design and realization of interactive objects and installations and allows students to develop concrete, tangible products of the real world, which arise from the learners' imagination. This can be used in computer science education to provide students with interesting and motivating access to the different topic areas of the subject in constructionist and creative learning environments. To make many existing activities and examples of such project ideas available
doi:10.15388/infedu.2014.05
fatcat:tw3xcjqohzcopil2jvvnxmmxhm