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Simulation of Realistic Particles with Bullet Physics Engine
2019
E3S Web of Conferences
The traditional discrete element method (DEM) uses clumps to approximate realistic particles, which is computationally demanding when simulating many particles. In this paper, the Bullet physics engine is applied as an alternative to simulate realistic particles. Bullet was originally developed for computer games to simulate physical and mechanical processes that occur in the real world to produce realistic game experiences. Physics engines integrate a variety of techniques to simulate complex
doi:10.1051/e3sconf/20199214004
fatcat:eg4onnkm6berxojtvdsdr6d4l4