Real-time global illumination in the CAVE

Jesper Mortensen, Pankaj Khanna, Insu Yu, Mel Slater
2007 Proceedings of the 2007 ACM symposium on Virtual reality software and technology - VRST '07  
Global illumination in VR applications remains an elusive goal. While it potentially has a positive impact on presence, the significant real-time computation and integration complexities involved have been stumbling blocks. In this paper we present recent and ongoing work in the Virtual Light Field paradigm for global illumination as a solution to this problem. We discuss its suitability for real-time VR applications and detail recent work in integrating it with the XVR system for real-time
more » ... based rendering in a CAVE TM . This rendering method achieves real-time rendering of L(S|D) * E solutions in time independent of illumination complexity and largely independent of geometric complexity.
doi:10.1145/1315184.1315210 dblp:conf/vrst/MortensenKYS07 fatcat:mwtfxyvj3zartg3so7wojakcru