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Global illumination in VR applications remains an elusive goal. While it potentially has a positive impact on presence, the significant real-time computation and integration complexities involved have been stumbling blocks. In this paper we present recent and ongoing work in the Virtual Light Field paradigm for global illumination as a solution to this problem. We discuss its suitability for real-time VR applications and detail recent work in integrating it with the XVR system for real-timedoi:10.1145/1315184.1315210 dblp:conf/vrst/MortensenKYS07 fatcat:mwtfxyvj3zartg3so7wojakcru