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Measuring Player Retention and Monetization using the Mean Cumulative Function
[article]
2017
arXiv
pre-print
Game analytics supports game development by providing direct quantitative feedback about player experience. Player retention and monetization in particular have become central business statistics in free-to-play game development. Many metrics have been used for this purpose. However, game developers often want to perform analytics in a timely manner before all users have churned from the game. This causes data censoring which makes many metrics biased. In this work, we introduce how the Mean
arXiv:1709.06737v1
fatcat:22gtg3cembgopffmwisghbxw44