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Systematic error in judging distances in virtual environments is one of the most interesting problems in perceptual studies of virtual environments. The causes of this error are not known. This paper presents an experiment designed to investigate distance perception in virtual environments using the method of distance bisection (fractionation). Most other studies of distance perception in virtual environment rely on measures involving motor responses or time judgments. Unlike these, the methoddoi:10.1145/1272582.1272589 dblp:conf/apgv/BodenheimerMWNRMCR07 fatcat:ikn62iitfzawhg6uoqu7dkudmm